Tools

Beastfolk Barber Shop Day Checklist

Day-start, chair-side, and day-end routines you can follow every shift

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Shop Day Checklist

This checklist turns Beastfolk Barber’s cozy day loop into repeatable habits. Use it during the free demo or later when the full TBA release expands the cast. It is a markdown helper—interactive UI on this wiki may be enhanced later—so copy the lists into a notes app if that helps. Pair with the Tools Hub, mirror decision helper, customer satisfaction, Freddie and the shop, Systems, Guides, Demo, and Review.

Why a checklist helps a narrative sim

Freddie’s shop rewards attention more than twitch skill. Limited mirror previews, tip signals, written feedback, and the city social feed all matter, but they are easy to skim past when you are excited to cut hair. A three-part checklist—day-start, chair, day-end—keeps relationship memory alive so return visits and longer arcs stay available.

Official design stresses that handling each haircut well affects whether stories continue. Treat this page as insurance against accidental cold shoulders.

Day-start checklist

Work through these before the first guest sits:

  • Recall yesterday’s feedback themes (too bold, too safe, great listen, rushed, etc.).
  • Skim leftover social-feed notes: festivals, local news, posts from familiar faces.
  • Name one customer you hope returns and what they might need emotionally.
  • Check your mirror-preview budget mindset: save charges for ambiguity and high stakes.
  • Set a pace goal: listen first, style second—no speedrunning the chair.
  • If pursuing heavier subplot prep, remind yourself: keep serving ordinary customers first (demon bargain overview).
  • Confirm you are comfortable and distraction-light; cozy games punish split attention.

Day-start is mental mise en place. Five quiet minutes beats twenty minutes of confused cutting.

Chair-side checklist (every visit)

Run this loop for each customer:

  • Greet and invite them to state the look in their own words.
  • Listen for the need under the want (belonging, safety, boldness, professionalism, hiding, revealing).
  • Watch face and body language before committing irreversible choices.
  • Decide mirror preview: burn / hold using the mirror decision helper.
  • If you preview, study reaction as carefully as the hairstyle image.
  • Cut toward the story they are telling, not only toward a trendy silhouette.
  • Close the visit: notice emotional resolution, not just visual polish.
  • Mentally flag tip quality as a soft signal—not the only score.

If you get stuck, slow down. Scarcity and conversation are the game; panic-snipping is not.

Day-end checklist

Before you quit to desktop:

  • Read all customer feedback; write three keywords maximum summarizing the day.
  • Note any guest who felt borderline—plan a careful next visit if they return.
  • Scroll the social feed for actionable clues (events, moods, named regulars).
  • Capture one clue that should change tomorrow’s day-start prep.
  • Review tip patterns: who felt delighted, who felt merely polite.
  • Check whether you overspent mirror previews; adjust tomorrow’s burn threshold.
  • If a story seems at risk, reread customer satisfaction habits.
  • Optional: jot wishlist/taste notes for yourself after a demo night (should you wishlist).

Day-end is how Beastfolk Barber turns a shift into continuity. Skip it and you play isolated vignettes; complete it and you play a neighborhood.

Weekly reset (demo or long save)

Once in a while:

  • List returning faces and unfinished emotional threads.
  • List preview-burn mistakes you refuse to repeat.
  • Skim Systems only for rules you keep forgetting.
  • Revisit demo first impressions criteria if you are still evaluating the game.

Common failure modes this checklist prevents

Ignoring the feed, burning every preview early, styling before listening, quitting before feedback, and treating tips as cash instead of signal. If you catch yourself in any of those, restart at the phase you skipped—do not spiral into spoilers.

How to use this page at the desk

Keep it open on a second monitor or phone. Check boxes mentally if you cannot edit the page. Interactive trackers may arrive later; the habits matter more than the UI. Cross-link siblings whenever a checkbox reveals a knowledge gap: Customers for people, Systems for rules, Tools for other helpers.

Beastfolk Barber is a barbershop that remembers how you made people feel. Run the checklist, and the shop remembers you as someone worth returning to.

Frequently Asked Questions

Frequently Asked Questions

Quick answers to the most common questions.

Do I need to print this checklist?

No. Use it on-screen or copy it into notes. Interactive UI may be enhanced later; markdown is enough.

Which section matters most?

Day-end feedback and feed review. That is where return visits are won between shifts.

How does this relate to mirror previews?

Chair-side steps include a burn/hold decision—open the mirror decision helper for the framework.

Can I use this in the demo?

Yes. The free demo is ideal practice—see the Demo Hub.

Where do I learn why returns matter?
Should subplot prep override the checklist?

No. Keep serving customers first; use the spoiler-light demon bargain overview for theme only.